Making a clip without editing: from a track to a publishable video

No timeline, no frame-by-frame alignment, no editing software. The track goes in, the vertical video comes out. An example, and what happens in between.

Format
720×1280
Length
0:15

Aligning an animation to music by hand means placing markers on a timeline, nudging keyframes a frame or two, listening again, starting over. On fifteen seconds of video and thirty contacts, count on an evening. On three minutes, find another project.

The work is real, but it is mechanical: it consists of making two series of numbers coincide. That is exactly what a machine does better than a tired person at two in the morning.

What happens between the drop and the video

Analysis. The track is split into frequency bands — low, mid, high — and onsets are detected in each. The result is a list of instants, in seconds, with their intensity.

The solver. Those instants become constraints. For each one, the engine computes where the next platform must sit, and at what speed the ball must reach it, so that contact falls exactly then. The computation is closed-form, not trial and error: there is no simulation being nudged until it lands right.

The render. The scene is built, lit, rendered at 1080x1920, and the original audio is laid back over it. Because the trajectory comes from the track, the synchronisation cannot drift in the edit: there is no edit.

What is left for you to do

Drop the file. Pick a look. Wait.

That is all, and that is the point: the video is not a project to open, it is a file to collect.

What this video shows

A fifteen-second extract, straight out of the chain. No retouching, no splice, no keyframe placed by hand. The same track would produce exactly the same video — the engine is deterministic, which also means there is no lucky take to find again.

On a full track

The principle does not change with length: three minutes produce a few hundred contacts, all computed the same way. The wait grows. Your work does not.

Do the same with your own track.

Drop a file, the engine solves the trajectory and hands you a vertical 1080×1920 video at 60 frames per second, ready to post.

Make my video

Three free videos, no card required.

All examples

All examples
Making a clip without editing: from a track to a publishable video — zictovid